The Blistonia Conflict

The Return Home
  • After the battle, they tracked the Orcs back to the wood-site where the ambush had taken place.
  • Continuing to track the orcs, they came upon a host of Greenskins, thousands of soldiers on the march.
  • Squad 16 turned back, and found the main lumberer’s stronghold. There they placed the case of the oncoming attackers.
  • Fiona demanded that Thornton be left behind before they continue.
  • After a grueling 24 day trek, they return home to Blistonia with 90 or so able-bodied men.
  • They are invited in to the war council to report, and it comes to light that Thornton was one of Kaldin’s closes allies.
  • Tension builds when Kuri arrives in his natural form; weapons are drawn and a spell is cast – Seven the warforged is disabled
  • Squad 16 are dismissed to be dealt with later on.
  • Blistonia is under siege once more – the squad arrived not long before the city was surrounded by thousands upon thousands of Greenskins.
Mad Dash on the Northern Rail
  • The squad chased Thornton North, along the river, where he disappeared
  • After not finding him, they interrogated the Foreman only to find that Thornton has been using her for Psychic Communications, with whom they do not know.
  • They return to the site of Thornton’s disappearance, and accidentally discover the entrance to a secret rail platform.
  • Kuri works out how the rail system works, and they take it to the full extent of it’s reach.
  • They disembark in the cold northern forest and make camp beside the river from underneath which they emerged.
  • A small tangle of Orc warriors ambushed the squad, and whilst Grokduul took some significant hits, they managed to best the Orcs.
  • The next morning they travelled east, following the sounds of battle.
  • A collection of civilian workers fleeing from a warband of Orcs were cut down infront of Squad 16’s eyes
  • The squad neutralised the threat, after a gruelling battle where Tevach dominated with superior combat ability.
The Drunken Watch

Today we met Thornton, the mysterious elf. Not much else happened, except youtube parties.

Inferno in the Road House Kitchen

- After clearing the summoning circle, Squad 16 checked the rest of the building.
- Downstairs in an unchecked room, they found it had been set alight with a significant amount of townsfolk trapped inside.
- Kuri sensed some survivors and Fiona and Grokduul dashed inside to rescue them
- Fiona rescued a child, and Grokduul (although flaming) rescued the incredibly injured tavern owner
- After calling for aide, the party went outside to investigate the cellar.
- Grokduul smashed open the cellar entrance, and whilst dank and dark, the small cellar yielded no findings
- Squad 16 continued on their road to the West, to reach The Mill
- Upon arrival, they relieved troops already there, who in turn returned to the East, to assist in the rescue mission at Mining Town.
- Kuri sent some correspondence to Mining town and Tyrian confirmed that the operation was going well
- On the 11th day of their guard, some form of raft was seen coming down the river with a party of revellers on board. The squad and the workers of the Mill assembled on the bank to greet them.

Dont you open that trap door!

- After defeating the Orcs and Goblins from downstairs, the squad proceeded upstairs.
- Room to room clearing tool place, and they investigated the attic, where they found mostly only old supplies and a poker table.
- The squad stacked up at the unopened room upstairs and busted in.
- Upon entry they discovered a ritualistic circle was transforming one of the orcs into a demon
- Squad 16 quickly dispatched the summoning circle and the creature within

In The Belly of the Mines
  • Rescued the Civilians
  • Saved 48 of the 57.
  • Grokduul and Seven Fought more spiders in the stairs
  • Found out the explosion was caused by the miners trying to seal off the unknown assailants.
  • Rescued the miners from the mine (bar one casualty from a fall at the elevator shaft.)
  • Waited for rescue from Thrakker’s Company
  • Thrakker sent Squad 16 with an attachment to check out the tavern
  • Kuri and Seven broke in upstairs, while the rest proceeded to break in the front door
  • Most of the attachment were killed and Grokduul injured in a pit trap at the door.
  • The pit was mostly filled with the townsfolk – all dead in a room full of goblins.
  • Succesfully cleared the main entry dining hall.

Will fix this up when motivation allows.

Descent into the Skittering Dark

“…Now remember as I said – the dark is not your enemy nor your ally, but by gods the beasts it bares are rarely your friend. The old shafts will get cobbled in mostly as a safety precaution to wandering younglet like you lot, but also because the mines make great homes for spiders, bugbears and packs of dogs closer to the surface. If you see silken thread, and you haven’t got more’n five men with you, run like hell and Dont. Touch. The Web. You have been warned. Now, here’s the staff room…” - Veteran miner, showing the new recruits to the mines.

Squad 16 charged into the roughly cut tunnel in the mines. Making their way as quickly as possible over the uneven rock floor, they rounded the corner and were confronted with two miners. A female was sitting in a corner with a collapsed male miner in her care.

Warily, Content Not Found: fiona approached the couple, and attemped to console her, whilst assessing the nature of the injury of the male miner.
“I’m Julia,” said the miner “and this is Rob. We were attacked out of the darkness, just before the explosion.”
Julia had begun to cry.

Meanwhile, Grokduul carefully began to remove the shirt and mantle from Rob. Beneath he saw many puncture wounds, at least two score. Grokduul focused his divine powers and with a healing touch ejected shrapnel from Rob’s body and closed the wounds. Rob’s breathing eased noticeably. Grokduul cleverly searched for any potential wound where they may have found another of the Golden Diamons, but it was in vain. He roused Rob from unconsciousness.

Fiona had continuned to talk to Julia whilst Seven and Kuri kept watch. The miners told the story of how they were just starting on shift when they had been attacked in the dark by militants who must have come from deeper within the mine. She had taken Rob and bought him here and hidden – they only other thing she remembered was the explosion

Grokduul asked Julia if there was a way down into the mines, and Julia told them of an old abandoned passage, which would lead them to the base of the mine shaft. It had been sealed for years. Kuri found the entrance and broke open the sealed cobble. They walked in to the old tunnel.

Upon progressing, Fiona’s sunrod spread light into the tunnel, and the reflection of thousands of threads of spiderweb shone back at them. Testing the web, Fiona threw a rock, and the whole tunnel tremored. Squad 16 advanced with care. Kuri began to hear the tittering and growls of some creatures further down the tunnel.

Quickly they descended the old passage, working their way into thicker webbing. All of a sudden, Kalee disappeared, diving into the tunnel wall as 4 large scaled spiders burrowed through webbing into the tunnel, both infront and behind them.

Cornered, the squad bunched up and fought back. Grokduul hammered away at the spiders; Tevach split one clean in two. Kuri focused his psychic powers, and Fiona helped him bring one down. Seven poured arrows into anything with more than two legs. After the gruelling battle the squad licked their wounds and proceeded. The sounds of the spiders were still loud around them – perhaps they had only encountered the guards!

The squad round the corner, and a few meters decent into this new passage, there is a tearing sound from behind them. The Tunnel is collapsing! Grokduul swings his hammer against the wall of the web tunnel to try and brace himself against the collapse of the tunnel. His effort was in vain – his Hammer sailed through the web wall, and beyond he could see only open black space. The ripping sounds intensified behind them, and all of a sudden the tube of web they were in separated from the tunnel behind it and began to slide down the old mine at breakneck speed.

Grokduul, his balance already askew from his near miss with the wall, was thrown off his feet and felt every rock on the way down. The other soldiers kept their footing and rode it out. There was a crash as they broke through some rock face or another and they were all thrown forward when the sliding web tube stopped against the wall of a man-made mine.

They carefully exited the webbing to discover they were at the bottom of the elevator shaft. Behind them a decrepit mine with crude stairs led back up to the surface. In front of them a staff room and a few collapsed tunnels. The squad busted into the staff room, flattening most of the contents with the door in the process. They scavenged some food and a lamp or two, but nothing else much of use.

Entering the least damaged of the remaining tunnels, they turn a corner to find a bunch of cocooned bodies – must be 4 or 5 dozen! From amongst the bodies more giant spiders leapt from the ceiling and attacked!

The fight was a close and near battle – Tevach, Grokduul and Kuri were all knocked unconscious at some point or another. They pulled through, only just ending the onslaught of the final spider’s attack. Worn out, bloodied and otherwise exhausted, Squad 16 turned their eyes upward to see if they can help the civilians.

A Whisper in the shadows

Tevach awoke. His mind instantly alert, he remained still, his eyes closed. He knew from years of experience that people generally didn’t ask favours from a sleeping Halfling. Something was different, something wasn’t quite right. Tevach searched his mind, then it came to him. There was no sound. He halted his breathing, listening out into the cave for a noise. All around was silence, interrupted only by occasional drip of dirty water, leaving a deposit of Calcium Carbonate where it landed, slowly growing long spindly speleothems that seemed to reach out through the darkness towards you. Tevach knew that these objects took millennia to grow, but the mere thought of their pale, flesh coloured rock faces leering at him made him sit up with a start. His eyes flashed open and he looked around for his party.
Tevach was in complete and utter darkness. Suddenly it dawned on him, he was alone. Feelings of loss, abandonment, betrayal and terror filled his heart. Terror bloomed in his mind as he realised that he would breathe his last breath in this god forsaken cave. His throat began to close, his heart, beating so rapidly that he was afraid it would rip from his very chest, his chest locked up, each breath an immense effort. Tevach’s vision began to grey.

“No! Stop that You pathetic worm!” A low voice from within the depths of Tevach’s mind growled. “If you collapse here, we will both die. You must know that!” Tevach’s eyes, widening with panic rasped “What are you? Where are you?!” The response came pounding through “You disgust me. Look deep inside yourself, you know what I am. I have always been here. You have denied me since first we met. I wasnt what you wanted me to be. But now you want me. No, you need me. If you accept my assistance now, I will be with you forevermore.” “Alright! Anything” Spluttered Tevach. “I need you. Please help me.”
With a snap, the world seemed to shift, ever so slightly, as though a translucent veil had been lifted. A cold shiver ran down Tevach’ spine. The terror and paranoia had drained from his body, leaving him with dark sense of foreboding. “What have I become?” He muttered to himself under his breath. “Enough of the self pity you useless, pathetic creature. I have to get out of here. We have to get out of here. First you must stop resisting, I know what to do. You must ride the winds of vengeance and repay those who sent you down here and those that abandoned you, cold and alone in the dark.”
Tevach nodded. Suddenly he felt a cool draft briefly touch his face. He knew what he had to do, he knew how to break free from this cursed mine. When he made his way to the surface, he would reap a terrible vengeance on those who had betrayed him, those who had looked down on him.. those that pitied him.
Tevach was snapped out of his reverie by a monumental shaking. The whole world seemed to be moving. The caverns ere collapsing! A booming thunderous voice echoed through mine from its very cavernous heart. TEVACH!! TEVAAACH!!!


“Tevach? Wake up old friend.” The dwarf was gently shaking his shoulder. “Are you alright there? Twas a terrible dream you were havin. Go back to sleep now and rest easy. Been a long day for all of us.
Tevach, confused and groggy with sleep thanked Grokduul. “I’m sure I’ll be alright now, thank you for looking after me friend.”
Tevach rolled over, laid his pounding head back down onto the dank, cold rock and tried to sleep. As he began to fall back into the warm embrace of sleep a voice whispered to him “I told you I’m not going away again.”

Kaldin's Desk
Meanwhile, in the Blistonian Military Operations Facility

Tyrian had been at his post for a good 20 hours already. His relief hadn’t shown up yet, and they were always undermanned. Command didn’t see the value in long range Psionic communications – runners were effective when messages needed to be carried, and they could communicate more effectively. There was also the added bonus of being able to deliver physical things, such as notes or letters, which did a better job of ensuring secrecy. The psions hadn’t yet created a means of being able to enable or allow telepathic communications between parties without being the interpreter, or at least listening in.

Besides, with all of Blistonia’s interests so close to the capital, how could he justify this project when they could only communicate as far as The Mill? The Iron mines and the Forests were too far away for even their best Psions – and they’d need two, to properly relay communication.

At that moment, Tyrian felt the signature tug of Kuri, sending a long range communication. This was strange, because Kuri’s unit reported in just the other night. Tyrian focused on the connection, welcoming the Psion and making a mental effort to memorise whatever message Kuri had.

Tyrian was horrified – Kuri’s message identified that Mining Town had been attacked by an unknown enemy, and that there was something afoot. The entire population of miners was missing. Tyrian rang the bell, and a page arrive at the doorway.

“Fetch Kaldin at once. This is urgent”
The page started – “Meister Psion, Kaldin is in a meeting with-”
“Whats your name? Karlay, Isn’t it? Your father was half the fool. There’s an emergency at Mining town, Kaldin needs to provide direction. Tell him Meister Tyrian demands his presence – lives depend on it.”

The page departed quickly, and Tyrian began to plan the logistics of the possible strategic options Kaldin might execute. What is happening here?

Not a minute later Kaldin’s fearsom frame burst through the door.
“This had better be good, Psion. What have you got?”
“General Kaldin, excuse my lack of formalities – Initiate Kuri has communicated in that something is wrong at Mining Town – they appear to have been attacked, and the entire population is missing. They are requesting medical and military reinforcements, as well as standing orders.”

Tyrian was always impressed with Kaldin’s ability to flawlessly assess any situation and instantly make any decision, even the hard ones.

“Tyrian, advise that we’ll have a company on forced march. I’ll send Thrakker’s Company – they’ll get there inside 20 hours. Kuri’s the attachment to that squad? Make sure you advise…”

The Meister Psion marked down Kaldin’s orders, and constructed his response to Kuri.

A moment later Tyrian looked up at Kaldin, eyes wide.
“Whats wrong, Tyrian?”

“It’s Kuri. I just lost him.”

Recon begins: the Mine Tunnel

“Be not afeared of the darkness itself, for that is folly; but the things to which the darkness gives concealment and succour – against these, be always wary and on your guard, and know well the man who is at your back, as it may save your life in the deep places of the earth..”
Veteran miner briefing new recruits

Taking a brief rest to recover themselves after facing the horror of the mining office, squad 16 formed up and moved out to begin recon of the mine. Hopefully to rescue civilians in trouble – potentially to engage in deadlier work.

Using a sunrod to light the darkness (the tunnel walls had been stripped by the eruption event, including the removal of all lanterns/torches), the squad cautiously made their way down. At first they attempted stealth, but when it became clear that this was impossible in their armor and other military garb, they instead tried to make a lot of noise which would seem to indicate a much LARGER force, to anyone untoward listening in.

The incline of the tunnel descended at an even rate, clearly bored by large-scale industrial mining methods directly forward and down towards some destination – with only a couple of side passages or shafts to either side, which proved inaccessible due to their ladders/supports etc. being blasted away in the eruption. At the terminus of the slope the tunnel opened into a cavern with a large central pit descending straight down, and two smaller passages exiting to either side of the pit.

The squad stopped here for a short while, and discussed their options, debating various methods of investigating the pit (it seemed some distinctly human noises were coming from the pit) and also debating which of the two side passages to investigate. After some minutes however, Kuri’s keen senses alerted him to beings, unknown in number, hiding in the left-hand passage. With this in mind, the Squad took direction from their commander to make loud noises, and march loudly as though exiting the cavern via the passage to the right (while secretly remaining in the main cavern). Their intention: to sneak across and into the left-hand side passage, and attempt an ambush of whatever – or whoever – lurks there.


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